Level 5 Reload (Skill Card)
ATK:
0
DEF:
0
View:
1778
Return 1 Level 5 monster from your hand to your Deck, and draw 1 card. You cannot use this Skill on your next turn. This Skill can only be used once per turn if you have not used the effect of a monster whose original Level is 5.
Level 5 Reload (Skill Card) — Power Evaluation
Final Score: 32 ± 8 · Confidence: Medium
- Intrinsic: 32 · Deck: — · Meta: provisional
- Primary role: Utility
Why it scores here
The Skill returns one Level 5 monster from hand to the Deck and draws one card, so it converts a dead Level 5 card into a fresh draw at roughly even card economy, with no board, body, or interaction of its own. It is limited by a skill-slot cost, a one-use-per-turn condition tied to Level 5 monsters, and a next-turn lockout. No decks or combos were supplied, so the score rests on card text and three guide mentions; the high number of guide sections does not raise the score.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 45 | Usable whenever a Level 5 monster is in hand and the skill is available, but its use depends on that specific hand state; no combo or deck evidence confirms how often that occurs (inferred). |
| Combo & Conversion | 30 | The card does not build a board or add a body; it only cycles one card for one card, and no combo boards were supplied to show otherwise (inferred). |
| Resource Economy | 45 | Returns one card to the Deck and draws one, so net card advantage is about zero, and the value is a cycle rather than a gain (verified from text). |
| Effect & Interaction | 5 | The card has no negation, removal, or disruption effect (verified from text). |
| Material Utility | 15 | It is a Skill rather than a monster, so it does not provide material, name, level, or attribute (verified from text). |
| Resilience & Flexibility | 30 | A next-turn lockout and a once-per-turn condition limit when it can be used, and no redundancy or multi-turn value is evidenced (verified from text). |
| Deck-Building Efficiency | 40 | It occupies one skill slot and carries a Level 5 dependency, with no evidence of splash flexibility or redundancy (inferred from text). |
Calculation
Weight profile: Utility default weights, no role blend (no decks or combos to justify a secondary role). Intrinsic ≈ 32, Deck ≈ —, Meta = provisional. Modifiers: none. Final formula: Final = Intrinsic (no decks or combos; provisional, Deck = null)
Strengths
- On-demand cycle: returns a dead Level 5 monster from hand and draws a card, with no card disadvantage (verified from text)
- Target is limited to Level 5 monsters in hand, which keeps the effect predictable (verified from text)
Weaknesses
- Requires a Level 5 monster in hand (verified from text)
- Cannot be used on the following turn (verified from text)
- Once-per-turn restriction tied to whether a Level 5 monster's effect was used, which is fiddly to track (verified from text)
- No decks or combos supplied, so no observed deck or board impact (verified gap)
Best use
Skill-slot card-cycle option for decks with Level 5 monsters that are dead in hand. Suggested copies: 1.
Evidence & gaps
- Verified: Card text: return one Level 5 monster from hand to Deck and draw one card; Card text: cannot use this Skill on the next turn; Card text: once-per-turn condition tied to a Level 5 monster's original-Level effect; Format: DuelLinks only
- Observed: Three guide sections reference the card (presence only; the snippets do not describe its use)
- Inferred: Net card advantage is about zero because the card cycles one card for one card; Accessibility depends on holding a Level 5 monster
- Data gaps: no decks supplied: deck and synergy signals unavailable no combos supplied: combo conversion is text-only inference no banlist token: assumed 3 copies (unlimited) no usage statistics (StatisticsCard): archetype inclusion unavailable no Top-Card context no official rulings for the once-per-turn and next-turn lockout wording





